There are good reasons for wanting to alleviate middle-age hearing loss (HL):
- People with untreated HL are twice as likely to feel left behind in job and salary prospects[1a].
- People with untreated HL are 2.5 times more likely to suffer major depression disorders[1b].
- Middle-age HL is a key risk factor that contributes 9% of dementia.
- Untreated HL costs the UK £25.5 billion (US$32 billion) each year.
- Untreated HL costs the world community at least US$750 billion each year.
Yet, most people with HL do not get hearing help. Here is why.
Continue reading “Medical hearables for hearing loss”
Respiratory care ventilator for pandemic emergencies, such as the COVID-19 Coronavirus. The concept is low cost and mass-producible from off-the-shelf components that are readily available at national levels. The Ennomotive Open Innovation Hub for Engineering has developed the concept into a clinically effective Volume Control SIMV ventilator. The development stages documentation is published open source in Github. Ennomotive can provide interested producers with the final documentation and conformity assessments to medical device standards.
The individual device has a component cost of just £400 (GBP), or Euro460 or US$500. Continue reading “Emergency Ventilators”
The aim of NPD project management is to develop the product within time and budget constraints, while also assuring that the design work is complete. There are risks from a NPD team not recognising an over- or under-design. Releasing a new product late and over budget, due to a tendency of making endless low value-adding refinements to the design, is practically just as bad a releasing a sub-standard design too early. Continue reading “Are we there yet?”
The product life-cycle functions within an organisation can be thought of as operating on 3 working platforms. The model indicates that of the ideas on the ‘generate’ platform only about 1 in 10 gets prioritised for progressing into development. Continue reading “Organisational Modes”
Solution space is abstract, multi-dimensional and non-convex. The space contains known and partially explored optimum solutions, which are illustrated here as hilltops. Areas of solution space are inaccessible to us, either because someone else have established the Intellectual Property Rights to it or because it represents a ‘void’ in our own design or production capabilities – i.e. the solution depends on a materials or technique that is outside our organisation’s skills set. Continue reading “Navigating solution space”
Decision making is the forming of a causal argument that a chosen alternative will result a certain future outcome. The quality of a decision is largely dependent on the accuracy and relevance of the information on which it is based – as well as being free from subjective bias in reflecting the true needs. When poor quality or biased evidence is used for decision making, the proposed alternative will risk producing an ineffective or adverse outcome. Standards, such as ISO 9001 on quality management and ISO 16355 on QFD, therefore calls for factual decision information. Continue reading “Evidence-based decision making”
Product design is about applying engineering and arts in creating or improving function, usability, ergonomics or aesthetics, to make products more marketable or their production more efficient. For purpose of illustrating the engineering and art domains’ contributions to the customer perceived value, we are for a moment taking liberty in adapting Kano’s work into a value diagram containing a Maslow self-actualisation need. It serves to illustrate relativity between engineering and arts. Continue reading “Engineering vs Art”
When products and services do not fully meet customer, market or an organisation’s own expectations, it is typically because of some insufficiency or oversight in the designer’s thought-process. Fixing product specification problems too often become a post-launch activity, where with benefit of hindsight the designers can be heard saying: “Why didn’t we think about this earlier; it is so obvious and could so easily have been designed in from the very beginning”? Continue reading “How poor development happens?”
Gemba is a Japanese term, which in the QFD Voice of Customer context means to visit the actual place where the product will be used. The acclaim is that the first-hand experience of customer needs and wants in the use journey, when combined with the product designer’s technical skills and knowledge, represents an opportunity for creating value beyond what could otherwise be achieved. Continue reading “Gemba”
Before a new original idea is discovered it can be thought of as in fact being in existence already, just that it exists within a yet unknown ‘void’ in solution space where it has not yet been found, studied and defined. The same solution space also has defined products containing known developed ideas, such as the labels ‘A’ and ‘B’ on our pathway here, where the voids co-exist alongside these established products. A newly discovered, previously unknown, idea goes through a development pathway, before it is released back into solution space as a known idea. Continue reading “How do ideas come about?”